Militiae |
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AO AD DC IO HS HFV Libertas RB SI FEOF MT AV LA FDF SSA |
Era |
AH D |
Lingua |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Mermaids, like elves, have a powerful and native ability in magic, though theirs is considerably different than that of the elves. Those who master this ability are held in high regard, and their skill is used in a multitude of crafts, many of which humanity would never dream. The obvious use in war is forbidden against their own race - this power is the greater part of what protects their people from the monsters that wander out of the abyss.
Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.
Advances from: | Mysta Naiadum |
---|---|
Advances to: | Siren Nereiis |
Cost: | 33 |
HP: | 38 |
Motus: | 6 |
XP: | 90 |
Ordo: | 2 |
Alignment: | diei |
ID | Mermaid Enchantress |
Abilities: |
virga impulsus | 9 - 1 conflictio | ||
saliens aquae impulsus | 14 - 2 missile | magical |
Resistances: | |
---|---|
ferrum | 0% |
cuspis | 0% |
impulsus | 0% |
ignis | 0% |
frigidus | 20% |
mysticus | 0% |
Terra | Movement Cost | Defensum |
---|---|---|
Aqua | 1 | 60% |
Castellum | 1 | 40% |
Caverna | 3 | 20% |
Colles | 5 | 30% |
Cotes | 2 | 70% |
Glacialis | 2 | 30% |
Harena | 2 | 30% |
Impervius | - | 0% |
Montes | - | 0% |
Nemus Fungorum | 3 | 20% |
Nonterra | - | 0% |
Palus | 1 | 60% |
Planus | 2 | 30% |
Salum | 1 | 50% |
Silva | 5 | 30% |
Viculus | 1 | 40% |